Detailed info about the pet.
Picture: represents the appearance of the
pet you have chosen.
Name: Choose a good name for your pet.
It can be changed at any time as long
as the name is easy to remember.
Hitpoints: That is the health of the
selected pet. In front of the slash is
the pet's current life and behind it is
it's maximum health. When health drops
to 0 the pet is stunned. If the pet is
stunned too many times it will affect
its growth rate. Remember that.
Experience: shows the current experience
points and requirement to upgrade the
pet to next level (They're separated by
a slash). Experience will be gained through
continuous fighting. When the current
experience reaches the experience needed,
the pet's level will increase.
Experience points needed to make a level
with pet are lower compared to player.
Loyalty: means how faithful the pet is
to its owner. When a player first enters
the game, system will grant his pet with
100 points of loyalty. However the loyalty
of pets caught on the field will be between
60-100 depending on the experience of
the catcher.
Every five levels a player or pet makes,
pet's loyalty will increase by one point.
The loyalty of the pet has a certain
effect on its growth. If the pet was traded
too many times with other players or if
it was stunned too many times by monsters,
and the pet's loyalty drops below a certain
point, it will run away from its owner.
When a pet's loyalty reaches 100, it
allows its owner to change into its appearance.
Access Disguise skill under Advanced command.
The five attributes of the pet: Every
pet has its attribute where it can be
Metal, Water, Wood, Fire or Earth.
Use the relationship between the five
attributes flexibly when catching pets
and fighting.
Composing and refining the pet also have
close relationship with the nature of
the five attributes.
Change Name: Change the pet's name by
entering a new name and then clicking
on the Change Name button.
Evolution: evolvable pet may evolve into
its next form using this button. Doing
so will also increase its growth rate.
Pet's Skill: Pet's skills are like player's
and it may use them when fighting monsters.
Refer to pet skill section for more details.
Equip: Pets can use equipment to strengthen
its attributes. The equipment is limited
to adornments and headwear (buy them at
the Antique Shop or acquire them through
refining an item).
Un-equip: Click this button to un-equip
an item from the pet.
Pet Catalogue: For detailed info refer
to Pet Catalogue section.
Attack: Shows what the attacking ability
of the pet is. If a pet has higher attacking
ability then it can inflict higher damage
to the enemy.
Defense: Determines the defensive ability
of the pet. Pet with better defensive
ability is less likely to get stunned
or defeated.
Dexterity: Represents pet's speed and
flexibility. The higher the speed a pet
possesses, the easier it can evade enemy's
attack. It also decides whether a player
and his/her pet or any other team members
can attack together. When they attack
together, it is less likely the monster
will be able to dodge the attack while
all the attackers will also share the
experience points together with prize
money.
Pet's ID No.: Every pet has a unique
ID number. Remember it, so that if you
happen to lose the pet, you can provide
the GM with the number for easy searching.
Medal: There are three kinds of medals:
Medal of Bravery (one medal will increase
5% of the pet’s attack), Medal of Calmness
(one medal will increase 5% of the pet’s
defense) and Medal of Speed (one medal
will increase 5% of the pet’s speed).
Generation: Every pet can be composed
a maximum of three times thus resulting
in a third-generation pet. Refer to Pet
Composing Guide for detailed information.
Evaluation: This button evaluates the
pet for a price you will get for it in
the pet store. You can use the price to
see how well you raise the pet.
Pet Vendor: You will find more info about
setting up a shop under Pet Vendor section.
Drop: When your pet list is full and
you need space for more pets, choose one
of the pets you don't need anymore and
click on the Drop button to desert the
pet. |