Quest - Purchase a Guild House
Purchasing Guild House
Client: Lord Wu

Location: Peace Hall, Forbidden City, Northern Scenery

Requirement: Own an AAA guild have 30,000,000 guild fund.

Reward: Removal from the Martial Circle and exemption from attacks. 

Restriction: Be the leader of an AAA guild.

Repeatable: Yes.

Overview:

One of the main advantages of an AAA guild is that they can occupy a map if another guild hasn't already claimed it. Although sometimes you can negotiate a deal with a guild leader if a map is already taken.

Lord Wu is running a business which sells guild houses to the leaders of AAA guilds who are interested in building a guild house. 

There are five different guild house styles: Classic, Southern, Western, Chinese and Arabic. Speak to Lord Wu to find out more about Guild Houses.

Speak to Lord Wu and choose a guild house to enter, afterwards you'll find a salesmen inside. Speak to them if you want to purchase the guild house, otherwise you can leave and look at the other houses. You'll receive a guild card which you'll need to exchange with an NPC in the Peace Hall area for a House Permit. 

Afterwards find a free land and settle~! You'll need to set a living block and transport NPC. A living block allows people to set up a home which is linked to the area you're controlling. More about this in the buying a house section. 

Areas that cannot be occupied by a guild:

Water City, Tree City, Hill City, New Hill City, Sand City, Snow City, Ocean City, Sky City, New Sky City, Rich Plain, Hua Mountain, Hell, grotto, narrow path and bridge, any map suitable for battle can be occupied. 

Areas that can be occupied by a guild:

Water City Suburb, Wind Plain, Hill of Tear, Qua- Bridge Plain, Sunrise Bridge, Leisure Garden, Bamboo Forest, Resent Cave Entry, Sword Valley, Stone Cave Entry, Western Dock, Dry Well Plain, Soul Lost Cliff, Sunrise Bridge Head, Eastern Dock, Bluff, Moon Bridge, Silver Valley, Eastern Oasis, Golden Valley, Goose Valley, Horse Valley, Hua Mountain Peak, Love Valley, Buddha Grotto, Moon-scene Valley, Drunkard Tomb, Sand Plain, Quicksand Plain, Lonely Pavilion, Maple Forest, Cooer Hut, Home Pavilion, Watching Forest, Dusk Path, Print Valley, Snow Plain, Pine Plain, Treading Plain, Green Valley, Spring Plain, Yellow Hill, Bird Valley, Narrow Path, Single Wood Plain, Spring Bridge, Thaw Valley, Smoke Valley.


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