AAA level guild can occupy a map and set up guild
house there. Lord Wu (20,20) in Peace Hall of
Palace is selling guild houses. Click on him to
take a look of guild house samples.
Samples have been face-lifted together with
furniture and decoration, which are sold separately.
There is a NPC in charge of selling guild houses
in every entrance to sample houses. You can
talk with NPC to visit or buy.
There are five kinds of guild houses: Classic
style, Southern style and Western style, etc.
Once guild house is chosen, Guild Leader or
Deputy Guild Leader can talk to NPC and pay
$30,000,000 with guild fund and get a Guild
Card. Take it to NPC at the entrance, and get
a house license (Basic requirement: AAA Level
guild with fund no less than $30,000,000).
After that, take house license to a map to
settle down guild house. As soon as guild transport
NPC is set up, guild house is completed. One
map can only be occupied by one guild.
Note:
1. If a guild occupies a map successfully, Guild
Card will be taken back. If house license is
lost before occupying a map, with Guild Card,
you can come to NPC for another one. However,
if Guild Card is lost, nothing can make it up.
2. Except cities, Hua Mountain, Heaven, Hell,
grotto, narrow path and bridge, any map suitable
for battle can be occupied. Here is the map
list:
Water City Suburb, Wind Plain, Hill of Tear,
Qua- Bridge Plain, Sunrise Bridge, Leisure Garden,
Bamboo Forest, Resent Cave Entry, Sword Valley,
Stone Cave Entry, Western Dock, Dry Well Plain,
Soul Lost Cliff, Sunrise Bridge Head, Eastern
Dock, Bluff, Moon Bridge, Silver Valley, Eastern
Oasis, Golden Valley, Goose Valley, Horse Valley,
Hua Mountain Peak, Love Valley, Buddha Grotto,
Moon-scene Valley, Drunkard Tomb, Sand Plain,
Quicksand Plain, Lonely Pavilion, Maple Forest,
Cooer Hut, Home Pavilion, Watching Forest, Dusk
Path, Print Valley, Snow Plain, Pine Plain,
Treading Plain, Green Valley, Spring Plain,
Yellow Hill, Bird Valley, Narrow Path, Single
Wood Plain, Spring Bridge, Thaw Valley, Smoke
Valley.
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